Knowledge Museum
Interactive virtual museum
Project brief
Project year :
My role :
Tools used :
2022
UX research, UI designing and prototyping
Figma, Unity
Project type :
University project
Taking inspiration
Exploring different exhibit layouts and gray boxes to take a design direction
Design statement
I was only ten years old when I received my first camera as a birthday present. Even though it was a simple point and shoot, it marked the beginning of my journey into the world of photography. As I grew older, one would find me exploring the streets of Mumbai, with my camera in toe scouting for and wanting to capture interesting, tiny life moments. My interest in street style photography stemmed from my admiration for the work of Steve McCurry, an American photographer.
For one of my workshop projects, while learning to use Unity Gaming Engine, I decided it was a good opportunity for me to design an interactive museum showcasing some of his work. The outcome is a museum that displays some of his most renowned pieces while also providing the user with a variety of interactions and a surrealist museum experience.
Designing an interactive museum
Exhibit design layout
Different exhibit design themes were explored for the museum
Vertual Museum
Interactive museum prototype designed using Unity Gaming Engine
Taking design direction
Developing a moodpboard to portray a mood and feel of calmness, hope, energy and positivity
Developing high fidelity screens
Based on identified user flow and taking inspiration from the moodpboard, high fidelity screens were developed
Final thoughts
Developing the museum was a fantastic opportunity for me to dip into my passion and share my journey as well as my favourite photographer. There were several takeaways from the second project. There are various areas in my museum where the user interacts with a trigger to cause something to activate. As a result, it was critical to inform the user that a specific item was interactable, and UI basics played a significant role in this